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Kamis, 06 Januari 2005

TFPH @ G2 Games and Gadget Show 2005

Games and Gadgets Show to premier hottest MMORPGs and tech gizmos

source: http://www.teamasia.com.ph



Commercial as well as up-and-coming Massively Multiplayer Online Role-Playing Games (MMORPG) in the Philippines will share the stage for the first time at the Games and Gadgets Show 2005 (G2 Show) being organized by MMOG Philippines and Gold Horizons Interactive Media.





The G2 Show is MMOG Philippines' initial venture at bringing together the rapidly growing Filipino online gaming community as well as provide a platform for game publishers to showcase the latest developments in MMORPGs in the Philippines



the G2 Show will also feature the latest electronic gadgets and gizmos from different categories including audio, broadband, digital entertainment, digital imaging, embedded technologies, home theater, mobile electronics, tele-communication, video and wireless.







PC Modding Contest



The G2 Show will also be highlighted by the PC Modding Contest, where individuals and companies jazz up the traditional PC box, as well as the Costume Play (CosPlay) Competition, where avid gamers can dress up as their favorite character during the Show.



Capping the G2 Show will be the awarding of The Best Games and Gadgets, or the hottest technology products on the show floor, which will be selected by the droves of people expected to attend the event.







Jan 7,8,9, 2005

SM Megamall, Megatradehall 1,2



entrance fee P25





organized by: MMORPG Philippines

co-organized by: We Are Anime and Omake Omake News Philippines



http://www.g2show.com

http://www.g2.epinoy.com





TransFormers Philippines rock and roll out!

The Premier TransFormers group in the Philippines joins the booth !



The Transformers Club of the Philippines, the purpose of this group is to provide a organization in which individuals with similar interests can interact,inform, and share there knowledge on the toys/models/figures, video/movie/TV episodes, comicbook collections to enjoy their changing/combining Super Robots and Transformers as a hobby, to promote a future as envisioned as one of the Pinoy TransFans.



check out the latest and hi tech stuff of new revolutionize toys of TransFormers.

featuring the new release toys TransFormers Galaxy Force.



visit the booth near Artists' Den



www.transformersphilippines.tk







posted by:

Azrael Deasis Coladilla

Omake Omake News Philippines

Co-Organizer, G2 Games and Gadget Show 2005





Rabu, 15 Desember 2004

ACTung Collection 2004 Preview #003

by Mark Cerbo


I guess I got blessed to have such good friends and what to say?

Though it took him more than eight months to give it to me, and never broke his promise.

The recent Toy Con PH has passed but still kept his promise, and during those times he never forgets. I've been disappointed at times, but he still kept his word. After so many months he finally gave me a Cruellock, and to think its no longer available in department stores or special toy stores in Greenhills.

Thanks Rainer for that small stuff not to mention getting me WST Soundwave back to my collection. I owe you big time buddy. As my colleague will say --Let's drink to that!


Oh yeah here's a preview...

Un-opened... That was BEFORE.

Back packaging.

Doing the "Godzilla-Fu."


In `bot mode he's more baddy.

Senin, 13 Desember 2004

Transformers G1 # 10 (with spoilers)

Now that Dreamwave has announced that James "Brad Mick" McDonough and Adam Patyk

have left due to serious differences, it has to be said that the remaining

issues of G1 written by the two will certainly take on some kind of sentimental

quality. That's because these two writers brought so much to the Dreamwave TF

universe, the greatest of which, to my mind, remains the G1: More Than Meets The

Eye series. But they also brought a fan's love for the little and big things to

the G1 series, along with a sometimes mysterious but obviously cosmos-spanning

plan to solve the big riddle of where the Transformers fit in the galatic scheme

of things. Though one always wishes the announced arrival of Chris Sarrancini

(his G1 mini-series was dark but good; his Armada not as) on the title well,

McDonough and Patyk will be missed.

And with all honesty, Transformers G1 # 10, "The Route of All Evil," written

by McDonough and Patyk, with art by Don Figueroa, is one of the best issues in

the best Dreamwave series so far. Seriously.

On Earth, Starcsream is trying his best to get the Combaticons to work

together by beating on a power-dampened Sky Lynx when Predaking arrives. A

brutal Bruticus-Predaking duel follows and only one combiner team stands back

up. Starscream escapes to the safe confines of Decepticon HQ. Oops. Megatron is

back, and Starscream, in turns out, has been duped by Megatron's ever-loyal

Soundwave.

A captive Shockwave is also confronted with the fact that previously-hidden

Sunstorm had in fact escaped and perhaps destroyed. Shocky's got some explaining

to do.

Megatron then, recalling a pre-War Withi experience in a mind-bending

sequence for long-time TF fans, explains how the High Council has been deceiving

everyone and how he discovered there was more to the Transformers than anyone

thought by exploring a forbidden cavern that held the tomb of long-dead

Cybertronian ancestors. Not only did he take something valuable from that tomb,

but Megatron survived what he called an assassination attempt by agents of the

Council, which had been infiltrated by the Quintessons. That soon led to his

founding of the Decepticons.

Marrisa Faireborn of the Earth Defense Command is arguing with a superior

about the Autobots when she ordered to reactivate a project that may hold the

key to destroying the Transformers threat on Earth once and for all. But there

seems to be a bit of history unsaid here--the superior officer's nameplate reads

"Witwicky."

Jazz and the Earth-bound Autobots hide the Shuttle Orion at the edge of the

woods and are led by Ratchet through the foliage, all of them ruing the loss of

the Ark and Teletran-1. But upon arriving in the clearing, Prowl and the

recently-arrived Autobots from Cybertron surprise Jazz and company with quite a

sight: Autobots busy working on what is to eventually to become Autobot City.

In the Wastelands, the remains of the Triplechanger Blitzwing, who had

been destroyed by the Predacons last issue after he wouldn't abandon Shockwave,

are found and recovered by a someone we see only in shadow.

In Autobase, Ultra Magnus is assigning posts when Hot Rod is told he is not

qualified for any thing save perimeter guard duty with Wheelie and Gnaw. As he

watches Springer walk away with Arcee, Hot Rod does not realize is is being

watched.

The Quintessons are watching him, and the Transformers' creators are

planning the sending of an extraction team, whose leader had just shown up:

Elita One.

I cannot even begin to say what is not to love about "The Route of All

Evil," which ties in so many disparate elements of TF lore and fandom that it's

hard to know where to begin. Everyone plays a very active part in the story

(save for the still recuperating Optimus Prime but he will be back real soon)

and everyone is characterized on the mark. This issue involves a combiner

throwdown, mysterious arrivals, hope for the Autobots, Decepticons rebuilding

their forces on Earth, the humans designing their own monkey wrench of sorts and

the Quintessons with own devious plan. Some of the parts are a bit talky ( a

rather quaint aspect of McDonough-Patyk issues) but what they talking about more

than makes up for the fact that they just, well, talking. Best issue so far,

period.

And sorry to gush, but Figueroa had quite a job here because he had to

feature so many Transformers from different eras, and he does so with the same

supreme confidence and surehandedness he possesses. Oh and great cover, very

catchy. In particular, his 360-degree view of the fight between the combiners is

a treat. But the most impressive thing this issue is how Figueroa shows us the

Transformers' sizes relative to one another. In the Autobot meeting, the

Dinobots are clearly shown bigger than all the other Bots, save Ultra Magnus.

And in the flashback, see how small Megatron is to the ancient Transformers.

Wow.

If you haven't been reading the G1 series because on continuity concerns of

because you feel left behind, then this is the perfect issue to jump on. It's

just a fantastic piece of work from a team that's been consistent doing great

work.



Reports from Vector Sigma:



1) Nice to see all the Combaticons all lined up, clearly visible and with

speaking lines. Previously you caught them only as protoforms, in blakc and

white monitors or together as Bruticus. Swindle's personality is clearly intact.



2) Nice to see Sky Lynx has survived the fall to Earth--with personality intact

as well.



3) The Pentagon scene's full of little nods. First of all, Witwicky is the

surname of Spike (whom we've seen palling around with Bumblebee last issue),

Sparkplug (who died in the Ark II explosion) and Buster (who has yet to be

seen). So as to which Witwicky this is, use your imagination. His line "you

don't know them like I do," might hold the clue.



4) The project that Fairborn is assigned to reactivate, "Project: Centurion" is

a reference to a Transformers UK storyline by Furman involving the Dinobots and

an escaped prototype robot called the Centurion.



5) On Witwicky's screen is a schematic for what he calls an exo-suit. The suit

is clearly referencing the transforming suit Spike and Daniel used in the TF

movie and later in the TV series.



6) The Autobots shown working on the future Autobot City (which should

eventually be Metroplex) include some new arrivals from Cybertron: Grapple,

Hoist, Cosmos and Pipes. And in a nice touch, that's Omega Supreme doing some

literal heavy lifting in the background.



7) Kup getting assigned to work with the Dinobots is a reference to the TF

movie, again.



8) Any guesses who is was who picked up Blitzwing's remains?



9) Flashback time: In the his recollections of his time as pit fighter, Megtaron

clearly has a variation of his War Within mode, but with various markings that

look like components of what would eventually be the Decepticon symbol.The pit

fighter Megatron has just defeated is none other than Gobot Renegade leader

Cy-Kill. The High Council is shown exactly like the same one in the War Within

mini-series.



10) That shiny item in the dead Transformers' hands that Megatron procures? It

looks like yet another golden disk. How many of these things are there?



11) The Quintessons are speaking of an infiltrator within the current Autobot

ranks. Last issue, they gave some clues that their plans involved Hot Rod and

Arcee. But who is the target and who is the infiltrator?



12) This issue marks the first appearance of Elita One in Dreamwave continuity.

Traditional TF lore has Prime and Elita-1 being romantically linked (such as

robots can be), and the TV series has the female Autobots operating against the

Cons on their own (remember Chroma?). But remember how there were female robots

shown guarding the Quintesson throne room in Transformers G1 # 0? Maybe now we

know why. Or do we? Bring on the female Autobots!



13) The best hardcore tribute this issue: The inert "ancestors" that Megatron is

shown looking at are none other than Dai-Atlas and Deathsaurus from the Jap-only

series "Zone" and "Victory," respectively. Bring on the Japanese Transformers!

More! More!

Transformers Energon # 30 (with spoilers)

by: Ruel de Vera



Finally, we get a Transformers Energon story not called "Multiplicity Pt.

something," though events in Simon Furman's "No Exit" tie in directly with the

events of last issue. We begin with a very nifty flashback to a Decepticon

attack being led by Scorponok that Starscream (partly out of truth and partly

out of an attempt to get Megatron's goat) comments on the virtues of Scorponok's

frontline style of leadership. Flashforward to the present, where Scorponok and

Megatron face off in the Yukon territories. Megs has a bone to pick with the

erstwhile Terrorcon leader and what follows is the single most violent, most

graphic throwdown in the entire Energon series. Seriously. It's transformations,

blasting, treachery, hyper-mode--ten total pages of Megatron-versus-Scorponok

carnage. Yikes. It the end of it, however, the biggest baddest Con wins with a

particularly dramatic end for the other. Ouch. Ironhide wakes up in time to

activate the Shielding Tower. Meanwhile, (whew) Jetfire is reporting that

Megatron has returned to a holographic meeting of the Autobot High Council,

adding that Prime is still missing, most likely (according to a tip from Megs)

inside the body of Unicron. Councilor Avalon signs off to discuss things with

his secret ally Alpha Quintesson, and Alpha Q is convinced that there's no way

Prime can survive the inner defenses of the still inert Unicron. Guess Alpha Q

didn't check out the last panel. Cool drawing there--"Ready or not, here I

come!"

This is a solid issue from Furman. The fight scene between Megatron and

Scorponok was quite drawn out but it was vintage Furman--and that's always good

thing. Plus it's definitive, adding the dramatic twists missing from the last

issue. Avalon continues to plot against his own comrades and surely that's going

to come to a head very soon and, as the last panel (you gotta see it for

yourself) indicates, things are heating up. Furman and Dreamwave have already

indicated that Energon will end in six issues to make way for the upcoming

Transformers: Cybertron series and now Furman is obviously preparing for his own

endgame, a storyarc called, fittingly if rather unimaginatively, "Armageddon."

Furman's prep work is more subtle and thorough here than the powerful but

overly, well, kid-friendly end to Armada. This is all a good sign and hopefully

the end of Energon will be better. That being said, if you want to see Furman's

best writing work at the moment, check out War Within, but more on that in

another review.

The big development in Transformers Energon # 30 is the introduction of a

new artist, Marcelo Matere, taking the place of the talented Alex Milne. And

Matere does a slam bang good job. His work is squarely in the almost-animated

category and while this does make for shining, neon robots, it makes for very

dynamic, dramatic battles scenes. Good addition this one.

Well TF fans, Energon is starting to wind up (or down, depending on how you

look at it). The series had its own ups and down--it's currently on an up and

that's a good thing.



Report from Vector Sigma:



1) In the opening flashback sequence (which obviously dates from Armada,) we see

a whole bunch of Armada Decepticons: Megatron, Starscream, Cyclonus, Demolishop,

Thrust, Wheeljack, Predacon, Thundercracker, Terrorsaur and Skywarp. And of

course, a very nice look at Scoponok is action.



2) In the battle between the two Decepticon leaders, they each use aspects of

the respective toys. Scorponok has his hyper-mode and Megatron uses his

remote-controlled tank drone--which of course, as an Armada homage, is a

miniaturized replica of his Armada alt mode.



3) When Ironhide hears the name "Alpha Quintesson," he takes note but,

considering this Dreamwave continuity is different from the TV series

continuity, he doesn't recognize it. The shileding tower is yet another nod to

TV continuity.



4) While Jetfire is speaking to the High Council--or as the balloon says, the

Amalgamation--it becomes clear that I did confuse two of the council members.

The first councillor to speak up in the series was named Levitacus, obviously a

nod to the old testament book. He has remained the same character all throughout

but grew silent after another councillor emerged--Avalon. Avalon, who can be

distinguished (barely) from Levitacus in that he has what appears to be a horned

crest to Levitacus's straight-up crests on the sides--however, did not look that

way the first time he showed up, which was as a countil member without the

horned crest or facial hair. So apparently, Levitacus and Avalon are

different--but for some reason, Dreamwave changed Avalon's look after one issue.

So for the record, in the Amalgamation scene, Levitacus is to the extreme left

and Avalon is to his right--Avalon being the bad guy in hiding or so it seems.



5) Finally, though still in the Amalgamation scene, the holographic image of the

councillor to the bottom extreme right is noneother that the Japanese Star

Convoy (soon to be seen again in the Robotmasters line of toys).

Transformers Energon # 29 (with spoilers)

by: Ruel de Vera



After a mandated period of time off, the comic book reviews are back

(hopefully welcome such as it is). There's quite a clone army of material to

go through, so we'll get right down to it, beginning with the issues that

came out earlier and working our way back to the more recent stuff.



From the very cover of Transformers Energon # 29, you know that it's

basically the return of Megatron to the title (well, he is on the cover

ripping Terrorcons to shreds). This is, after all, "Multiplicity Pt. 4" from

Simon Furman and Alex Milne. He'd been a ghost for a while now, waiting for

a chance to inhabit his spanking new body hidden inside the husk of Unicron,

when a transplated Optimus Prime gave him just that chance. Now, with the

Autobots seemingly about to be decimated by the Terrorcon hordes on Earth,

Megatron comes screaming in and blasting every Terrorcon in sight. Anywhere.

In Los Angeles. In Tokyo. In Moscow. In Toronto. Everywhere. The Autobots,

running low on Energon, also get a boost from a nifty new invention by Rad,

which powers the TFs up with Energon vapors. Over in Turkey, a revitalized

Kicker jumpstarts the Omnicons and gives Mirage and Slugslinger an electric

sendoff. And finally, in the Yukon, Ironhide is supervising the attachment

of the Shield Tower when Scorponok, hidden from their sensors during

reentry, ambushes the Autobots and knocks them all out. But just when

Scorponok is feeling very good about himself, he turns around and discovers

that Megatron has arrived and isn't very pleased.



Furman is upping the destruction quotient with every issue, and with the

arrival of Megs, he's really putting all the stops out. Truth be told,

"Multiplicity Pt. 4" really is set up issue more than anything else, tying

up the "Multiplicity" storyarc and reintroducing the baddest Decepticon of

them all. So there isn't really a whole lot of drama or twists in this

issue, considering much of it was hinted at in Pt. 3 of the arc.



That said, this is a great issue for Milne. The action scenes in

"Multiplicity Pt. 4" are the best in the series so far and not just for the

scrap content. Milne goes widescreen this issue, like a cinematographer

wiping the camera around, taking in the action from different perspectives.

The interesting is that agbout 90% of those scenes involves Megatron but

readers won't grow tired (well, not too much) of seeing Megatron blast

things because of Milne's solid work. The coloring and inking remains quite

bright, almost animated, but by now, it's become a nice way to

differentiate the series.



Transformers Energon # 29 continues the series' trend of speeding up what

started out as being a highly-plodding, talky story. Though this issue

doesn't have the steeljaw-dropping revelations of the more recent issues, it

gives you the feeling that there is one coming in the next ones.



Reports from Vector Sigma:



1) Furman and Milne deployed almost every single Autobot on Earth to fight

off the Terrorcon horde and here we get a good look at some of the less-seen

ones in action: Hoist, Beachcomber, Tow-Line, Perceptor, Bulkhead,

Downshift, Landquake, and Prowl. There's also a sighting of Armada Blurr.



2) Consistent with his personality, the Decepticon Thrust tries to suck up

to Megatron the astrosecond he catches sight of his former commander.



3) It is consistent as well to see Hotshot's disbelieving expression when he

sees Megatron for the first considering he was part of the group (together

with Armada Red Alert and Scavenger) who ambushed Megatron at the end of

Armada.



4) Another regularly appreciated if somewhat hammy touch to Energon: the

humans are still playing a good part. Kicker kicks 'Con backsides and the

Armada kids fly to the rescue.



5) Finally, doesn't Milne just draw an amazing Megatron? Not just his basty

robot form, but that sleek, deadly gunship alt mode of him? While we've seen

really impressive scans of the upcoming Cybertron/Galaxy Force Megatron

(very impressive, love those Unicron shoulderpads), Energon Megatron, in my

mind, has been the best Megatrong iteration since the original Galvatron and

here, Mline does his justice--and then some. "Ten years!"

Minggu, 21 November 2004

The Great AUCTION Heroes





Name: The Great AUCTION HEREOES: An event to slaughter all other events!



Date: November 26-28, 2004



Battle Site: South Court (in front of Fully Booked), The Powerplant Mall, Rockwell Center, Makati City



Bounty: Extreme figurines, rare comics and graphic novel editions of the most notorious villains, noblest heroes and the

deadliest femme fatales of the universe



Options: Choose to participate in a Silent or a Live Auction or BOTH!



FIGHT TO POSSESS THEM ALL

Viewing and Pre-registration on November 26-27

Friday-Saturday, 12nn-8pm



Silent and Live Bidding on November 28 (sunday) 2pm-8pm



*For more information, contact the Fully Booked Marketing Department at 751-0381 to 83.



click photo below to view flyer postcard.



greatauctionheroes4.jpg

greatauctionheroes2.jpg

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greatauctionheroes1.jpg

Jumat, 12 November 2004

Transformers Micromasters # 4

by: Ruel De Vera





Porky Pig is most known for the saying:



"That's all folks!"



"Beep! Beep!"



"I tawt I saw a putty tat!"













SPOILERS

SPOILERS

SPOILERS

SPOILERS

SPOILERS



Right off the Ratbat, let me say that I really, really wanted to like

Transformers Micromasters. The writing team of James McDonough and Adam

Patyk are the best Dreamwave have to offer, the Micromasters have always

been among my favorite TF ideas, Rob Ruffolo's art fit the bill and it's

nice when Dreamwave does something TF-related that's off the beaten track.



All that now out of the way, it's fair to say that, as a whole, the

four-issue Micromasters mini-series has had its moments but, as it is

wrapped up, has also been underwhelming. After a rousing first two issues, the mini slowed down considerably with the notably delayed third issue and, while events do pick up quite some velocity in the writers' attempt to wrap everything up, just goes off at a bizarre tangent with the concluding fourth issue.



"Victims of the Revolution" was meant to tie up the seemingly disparate

events that had been saved up by the end of last issue's "Recipe for Hate" story. Thanks to a wily plan by the returned Skystalker, Shockwave is out of commission and the guzzler Decepticons are set to make an all-out attack on the Autobots. Skystalker had captured some Micros with the reluctant acquiescence of Barricade and crew. Meanwhile, the Hot Rod Patrol have divined what may be happening and, rebuffed by the Battle Patrol at Autobase, have instead gone to see the enigmatic Countdown.

With "Victims," it becomes clear that the full-size Decepticons are being

sent in to die so that Skystalker could take over without their

interference.



The Autobots, faced with no other choice but to try and liberate the captive Micros, set out to meet the Cons, unaware that their foes are on the way as well. Countdown and the Hot Rod Patrol slip into Decepticon Headquarters and are soon engaged in a busy firefight. The true nature of everyone's plans are revealed on all fronts and, after a lot of combat, it is safe to say that thing son Cybertron will never be the same.





All this continues to be filtered pretty much through the optic sensors of Big Daddy, who is admittedly a very sympathetic if somewhat cillating protagonist. It's interesting to see how Big Daddy is juxtaposed to the likes of the secretive yet charismatic Countdown, the brash and determined Groundshaker, the cynical Fortress Maximus and the dutiful Ultra Magnus. In the end, Micromasters is really about the Hot Rod Patrol.



All told, McDonough and Patyk succeed in setting down the groundwork of

what they spoke of in the G1 More Than Meets The Eyes series and the G1

ongoing. The characters are very true to their MTMTE entries. The only

problem is that "Victims" has a hurried, cramped feel to it, almost as if

the writers were desperate trying to cram all the unused material into the final issue. Not only is this last issue dialogue-heavy, but the plotting is noticeably confusing. Kudos to the pair for the ingenious premises and the little hints here and there, but the ending is far from satisfying-aside from hinting a possible continuation somewhere else, a welcome development-and there's just ay too much exposition instead of storytelling.



The hurrying is obvious in Ruffolo's art as well. What had been a nice

point in the last few issues-the variety of mecha being presented-just

completely goes wild here. There are so many characters here that even

Ruffolo, despite his best efforts, seems overwhelmed by it all. Aside from the suddenly similar Micros, the Deluxe Insecticons are downright ugly and the level of detail inconsistent-some scenes brimming with really OC battle damage, others without any at all. It's a shame too considering that one gets the feeling that Ruffolo (and inker Eric Sander) may have just needed more time to give the artwork a better finish.



Micromasters has been a very diverting if at times confusing read. Ruffolo succeeds in introducing a whole bucketload of new characters and the writers get to play around with some really interesting ideas. There are, however, a bit too many loose threads at the end of this mini (What really happens to the Golden Disc? Where did everyone else go off to) that one hopes there better be a sequel to the mini. Transformers Micromasters provides some jolts of excitement and fanboy fun, but by series end, comes off as being quite uneven and leave way too many unanswered questions even for a four-issue mini-series.



Reports from Vector Sigma:



1) Pat Lee's cover (featuring the neon Hubs) not only features the cover

from # 2, but flyers for the skateboard maker Dreamwave's tied up with.

There are two nice touches: snapshots, it seems, of the Micros from happier times tacked to the wall not unlike those photos found on the inside of high school locker doors, and bumper stickers with the logo of Scramble City. And yes that is the infamous Golden Disc is Hubs' manipulators.



2) Man those Triplechangers get around, don't they? It must be a testament to the popularity and usefulness of Blitzwing, Octane and Astrotrain that they make appearances in the Micromasters series as well as War Within and the G1 ongoing. Same thing goes from Dirge and Thrust. Take note in the battle scenes: the seekers still retain their Cybertronian alt modes.



3) Nice funny scene with Shockwave's head. Also some inside jokes can be

found in Skystalker's impersonation of the one-eyed guy.



4) Very interesting flashback to when the Micros were training with the

by-the-numbers Ultra Magnus. Not only do we see other Micros like Roughstuff but we can see that Barricade used to called Runner.



5) Weirdly enough, there seems to be a lack of Autobots available for this series. Aside from Magnus and Maximus, we only get a clear glimpse of a few others such as Roadbuster and Kup.



6) Maximus and Magnus are portrayed very accurately in this last issue, also pointing perhaps to where they consequently wound up after this little tussle. Along those lines, it's hard not to like just how ambiguous a character Countdown turned out to be, or how disenchanted Big Daddy wound up. It all makes one want to find out where all of them are heading off to.